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Expectations vs. (Virtual) Reality

Facebook AR Presentation

Virtual reality (VR) revenue from games (YoY growth) according to SuperData:
1) 2019 – $471M
2) 2020 – $589M (↑ 25%)

VR games earned $589M in 2020 as standalone headsets became the device of choice for most users

Why this matters: Companies such as Facebook believe virtual reality is going to be a massive market. They are investing heavily to position themselves as the eventual winner.

Facebook spending on research and development (YoY growth) according to Macrotrends:
1) 2016 – $5.9B (↑ 23%)
2) 2017 – $7.8B (↑ 31%)
3) 2018 – $10.3B (↑ 32%)
4) 2019 – $13.6B (↑ 32%)
5) 2020 – $18.4B (↑ 36%)

Wow: Facebook has 10K people working on AR/VR, ≈ 20% of their workforce.

By the way: Mrs. Screens knocked it out of the park with the Quest 2 this Christmas!

Video: Defy Reality | Oculus Quest | Vader Immortal: A Star Wars VR Series

Defy Reality, Oculus Quest

Total Oculus titles to gross $1M+:
1) MAR-2020 – 20
2) SEP-2020 – 35
3) JAN-2021 – 60

Video: Facebook Reality Labs VP: We Won’t Have Phones in 15 Years


Facebook Reality Labs VP- We Won't Have Phones in 15 Years


Podcast: Mark Zuckerberg Talks the Future of AR and VR in The Information’s Reality Check


Mark Zuckerberg on the Future of AR and VR


More #1: Five Years of VR: An Oral History from Oculus Rift to Quest 2


More #2: 5 Years After the Oculus Rift, Where Do VR and AR Go Next?


More #3: Microsoft Mesh feels like the virtual future of Microsoft Teams meetings

Microsoft Meesh feels like the virtual future of Microsoft Team Meetings


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