Cyberpunk 2077

CyberPunked: Expectations Do Not Match (Virtual) Reality

Big news: The most anticipated game of 2020 (Cyberpunk 2077) was released to monster sales and less than positive reviews from customers.

Big question #1: What is Cyberpunk 2077?

Quick answer: Cyberpunk 2077 is a video game set in an alternate reality based loosely on the 1982 film Blade Runner.  It took 8 years to make and stars Keanu Reeves.

WFH for the win: Start to finish the game will take 175+ hours to complete, so Mr. Screens just mapped out your next 22 days at “the office.”

Big question #2: How much did it cost to develop?

Quick answer: $134M for development alone and total cost could reach $314M+ after marketing/other costs, which would surpass Grand Theft Auto 5 ($265M) as the most expensive game ever.

Most expensive video games, according to ScreenRant:

1) Grand Theft Auto 5 – $265M
2) Call Of Duty: Modern Warfare 2 – $250M
3) Star Wars: The Old Republic – $200M
4) Final Fantasy VII – $145M
5) Destiny – $140M

The bear case for Cyberpunk 2077: The game appears to have been rushed to market (after 8 years) and performs poorly on current generation consoles (Xbox One and Playstation 4), which is a problem since bots are the only “people” who have been able to purchase the new consoles…

FYI: This is still what Mr. Screens is doing right now…

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The problems have been so bad that the game maker issued an apology and offered refunds.

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The bull case for Cyberpunk 2077: 8M+ people paid $60+ to pre-order the game generating $480M.  Despite the problems at launch, the game had 1M concurrent online users 2 hours after release.

PSA: The video game market is so large that a game requiring an apology and offer for refunds during its initial week made close to $500M!!!

Quick math on year one revenue projections for Cyberpunk 2077:

1) 18-25M copies sold
2) $60+ per copy
3) $1.1B – $1.5B in revenue

Video: Cyberpunk 2077 — Official Trailer — Johnny Silverhand

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